Ok, so we are still working on the Iso game engine - we have moved on to inventory management and context sensetive menus. In the meantime I have been sketching up some rought 4 directional characters - a set of 12 in all, Northwest, Southwest, Southeast, Northeast - 3 for each directional movement.
Ok, so we have been working on depth ordering and creating a couple of interlinked rooms from the main room. Here is where we are upto:
Isometric depth ordering and map changing sample
Next on the cards is Path Finding, map editing anf inventory management…:)
Here’s the first stab at the Isometric game engine - written by a very talented programmer called Dave who I work with. The graphics havn’t been applied to it as yet. It’s just the ‘bare bones’ at this stage.
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Ok, so here’s a new addition to the Isometrics family. The Isometric ATM. Incase you where wondering the Visa, Mastercard and Switch logos all came courtiousy of Brands of the World. Next on the list is an old retro arcade machine… I will get round to uploading the EPS files for you to use at your will shortly so, watch this space….
A work colleague and I are currently working no the development of an 2D Isometric RPG to develiver “Functional Skills’ to KS 4 students nationwide. The idea is simple, being that the students would complete a number of simple activies within a 2D world. My colleague is writing the code in Actionscript 2 whilst I am creating the graphics in Adobe Illustrator CS3 - I know, their are probably better tools out their for creating 2D vectors but at present it works for me. Below is some early concept work….
Isometric Games Design Links:
See how to draw symmetrical shapes in Illustrator using the relection tool and join and average commands.
Once you understand how this works you will be able to use this technique to draw any symmetrical shape you want.
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