Onion Skin Walk Cycle

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Here is a screenshot of the 3 step walk cycle (onion skin) for the main character:

Onion Skin

Character Designs

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A few more non-player characters……

Non-Player Characters

Isometric Walk Cycle Sprites

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Ok, so we are still working on the Iso game engine - we have moved on to inventory management and context sensetive menus. In the meantime I have been sketching up some rought 4 directional characters - a set of 12 in all, Northwest, Southwest, Southeast, Northeast - 3 for each directional movement.

Isometric Walk Cycle

Iso with depth ordering and map changing…….

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Ok, so we have been working on depth ordering and creating a couple of interlinked rooms from the main room. Here is where we are upto:

Isometric depth ordering and map changing sample

Next on the cards is Path Finding, map editing anf inventory management…:)

ATM Room - With stroke objects

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…Another experimental room. This time with stroked objects.

isometric_room_7.jpg

Isometric game engine

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Here’s the first stab at the Isometric game engine - written by a very talented programmer called Dave who I work with. The graphics havn’t been applied to it as yet. It’s just the ‘bare bones’ at this stage.

Isometric Game Engine

Brands of the World - EPS Logos

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Best brands of the World is the most comprehensive resource and one of the most visited web sites where visitors can browse and access copies of the world’s famous brands and logos.

Check it out here: www.brandsoftheworld.com

Isometric ATM

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Ok, so here’s a new addition to the Isometrics family. The Isometric ATM. Incase you where wondering the Visa, Mastercard and Switch logos all came courtiousy of Brands of the World. Next on the list is an old retro arcade machine… I will get round to uploading the EPS files for you to use at your will shortly so, watch this space….

atms.jpg

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